Basics 4 R/G/B
Ages 11-12

Building with micro:bit

Prerequisites: Basics 3

Following on from Basics 3, Basics 4 R/G/B is a 3-course series where students will focus on practicing the concepts learnt in the prior course(s) by building project-based mini-programs using the micro:bit. The builds are centred around the Internet of Things - a domain of programming which marries software with hardware to provide real-world solutions to everyday problems. Each Code Camper is provided with a micro:bit to run the micro:bit solutions.

Through each build, Code Campers will develop a greater awareness of user experiences so that they may design hardware applications with greater empathy. Their improved literacy in coding the micro:bit as well as exposure to a wider range of sensors will also enable them to harness each coding tool (variables, loops, events and conditionals) to solve different real-world problems both independently and collaboratively.

This 3-course series can be taken in any sequence. After completing this series of courses, Code Campers will be able to build mini hardware solutions relevant in their daily lives be it at home, school or play.

UPCOMING SESSIONS
We are currently scheduling sessions for Q2 2018.
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Frequently Asked Questions

“Coding” is synonymous with “programming”. It refers to the art of writing computer code, which are instructions that a computer can follow to solve problems. Practically every facet of technology that we encounter in our daily lives - from online banking systems to video games on our iPhone, from the GPS systems we rely on navigation to the security systems that protect our homes and offices, is created from code.

Communicating with a computer requires the use of a language, just like how communicating with another human being involves the use of a language like English or Korean. The difference is that writing code for a computer in a particular language is a little like speaking to somebody who is absolutely particular about grammar and punctuation - any deviation from a language’s rules results in a computer not being able to accept the programmed instructions. Different computer languages are well-suited to doing different tasks. For example, JavaScript is the undisputed lingua franca of the web, LISP is used extensively by NASA and in Artificial intelligence research while C and FORTRAN finds its adherents in high finance especially in the field of high frequency trading.

Python is one of the world's most popular languages (consistently ranked within the Top 10 in recent years by Tiobe ) that is known for its learner-friendly syntax, versatility and ubiquity in the workplace. It is also a language that most of our instructors have had the pleasure of using in the workplace. In addition, students and parents might be interested to know that Computing will be available as an examinable subject for the Singapore "O" levels beginning in 2017 and Python will be the language taught in the curriculum.