Object-Oriented Programming with PyGame
Prerequisites: Principles of Code 3
Our introduction to foundational concepts and techniques in computer programming culminates in this course where programming concepts hitherto learned like loops, functions and lists come to life as students design and build their way through their own platformer video game using the PyGame* game development framework.
Code Campers will be introduced to the object-oriented programming (OOP) paradigm - a problem solving approach that allows the programmer to think about the behaviour of his or her program in terms of a collection of objects and how they interact. These skills are then applied to the context of the game programming, where objects are used to abstract the idea of a video game as a collection of characters animated on a display.
The completion of this course will enable the student to solve complex problems beyond the field of game programming - by viewing and reasoning about problems as complex systems of simpler, intertwined objects, students gain a powerful framework for designing and building larger programs and software.
*PyGame is a lightweight albeit powerful Python game engine that allows students to build and examine the internal workings of some of their favourite video games.